Sandbox “Hooks” and Next Steps.

The final two regions of Eurychra to report in for Step 23 are detailed below. Some nudges toward the major storyline of the sandbox are given, I’ll just leave it up to the Gentle Reader to figure out which.

BRUNHEATH (The brooding, militant mountain dwarves will only take a party with much renown into their confidence, especially those members with considerable battle finesse).

  • The old smith Sverrir bids the players to travel into the Dread Mountains and obtain balmalmur, the legendary flaming ore, with which he will create them weapons of great power.
  •  Arvald II, King of Brunheath, summons the players for counsel over invasions to his realm from the west. According to his scouts the source of these ills is the peak of the Dread Mountains known as Nyx’s Crown.
  • The revered old warrior Tryggar Hjorhald has a dying request: to be buried with his favorite sword, Bandreth. However, he lost it long ago when campaigning in the Knollands (where it now resides within the hoard of Fornrjoth, the hill giant chief in residence at Stonewall (q.v.).

GILDUR (The city-state where wizardry rules supreme will offer all sorts of odd quests, it return will offer powerful magic items — possibly untested ones that may spawn their own storylines).

  • The Ridge-runners (the tribe of orcs known to dwell in the northern Spineridge Hills) are taking to the walls of Gildur again, and even the fiercest of magical wards cannot sway them. The Lord High Magister is up in arms, and eager for any assistance in ridding his city of invaders.
  • The lovely wizardress Kaitala Ilmallia (known as “Kite” to her friends) needs prospective gardeners to prune her garden, and will even offer a hefty sum of gold to do it. What may seem like an easy payday turns out to be a quite the chore, as the garden is filled with all kinds of poisonous and violent plant life.
  • The arch-wizard Grandarch wishes the players to test their mettle against the elaborate series of guards and wards which protect his tower and underground lair. He promises a hefty sum if they are able to pass, but cannot promise to be able to resurrect any who fail in the attempt.

Next up is drawing out quick maps of some of the major settlements. Even at this stage, it will take some doing, as most of these areas are large walled cities, but more than likely I’ll be submitting maps with only major landmarks denoted, leaving plenty of room to detail the particulars at a later time. All of them will be drawn from the past step, and surely some of the more political features will be laid to bare in the process. Until then ;D

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